AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in the US: Q2 2022 Performance
In Q2 2022, top first-person games on iOS in the US showed varied performance trends, with some experiencing growth in revenue and active users while others saw fluctuating downloads.
During the second quarter of 2022, the top five first-person games on iOS in the United States exhibited diverse performance metrics in terms of downloads, revenue, and active users. Data provided by Sensor Tower offers detailed insights into these trends.
Call of Duty®: Mobile saw a notable decline in weekly revenue from late March, starting at approximately $3.3M and dipping to around $1.4M by late May. However, it rebounded to $2.4M by the end of June. Downloads also experienced a downward trend, beginning at 199K in early April and bottoming out at 132K by late May, before slightly recovering to 147K at the quarter's end. Active users started at 2.8M in late March, fluctuating throughout the quarter, and ended at 2.6M in late June.
Minecraft exhibited a steady revenue stream, starting at $1M in late March and maintaining around $600K towards the end of June. Downloads were relatively stable, ranging from 34K to 47K throughout the quarter. Active users saw an upward trajectory from 6.7M in late March to a peak of 7.7M by late June.
Clawee - Real Claw Machines demonstrated a mixed performance with revenue peaking at $345K in mid-June, up from $293K in late March. Downloads surged significantly from 47K in late March to a high of 149K by mid-June. Active users followed a similar trend, rising from 275K in late March to over 516K by mid-June.
Cooking Madness-Kitchen Frenzy maintained a fairly stable revenue, starting at $338K in late March and ending at $266K by late June. Downloads varied, peaking at 106K in early April and declining to 46K by late June. Active users fluctuated within the range of 127K to 152K throughout the quarter.
Chapters: Interactive Stories experienced a relatively stable revenue trajectory, starting at $268K in late March and closing at $230K by the end of June. Downloads showed minor fluctuations, ranging from 18K to 27K. Active users remained consistent, hovering between 107K and 122K during the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.